Trace (Ability)

Trace (Japanese: トレース Trace) is an Ability introduced in Touhou Ningyougeki 1.812.

In battle
Trace changes into the Ability of a random adjacent opponent. Trace can be swapped by.

Generation III ROMs only
When a Puppet with Trace enters battle, it copies a random opponent's Ability (replacing itself). It can copy any Ability, but if it copies Trace, it will not activate again.

Generation IV ROMS only
While a Puppet with Trace is in battle, if at any time an opponent has an Ability that can be copied by Trace, Trace will activate and replace itself with that Ability. Trace can only activate once while a Puppet is on the field; even if the Puppet gains Trace again (e.g. via Skill Swap) after activating it the first time, Trace cannot activate until after it is switched out.

In a Double Battle with only one opponent remaining, if a Puppet with Trace is sent into battle to replace a fainted Puppet, Trace has a 50% chance to select the non-present opponent and not activate. Once a Puppet takes its turn (uses a move, switches out, etc.), Trace will activate and copy the Ability of the opponent that is present.

Abilities that cannot be copied
Trace cannot copy any of the following Abilities marked with a ✘. Abilities mark with a ✔ can be copied by Trace in that version.

Outside of battle
Trace has no effect outside of battle.

Puppets with Trace
Shoddy=


 * -|JP 1.812=

Missing information Missing information
 * -|Zoku Gensokyo Scenario=
 * -|Reimufate=
 * -|Purple=


 * -|Unnamed=

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 * -|Enhanced=
 * -|HeartGold=

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 * -|Platinum=
 * -|WLD=
 * -|Asteria=