Play Ghost (Ability)

Play Ghost (Japanese: おばけごっこ Ghost Play) is an Ability introduced in Touhou Ningyougeki 1.812.

In battle
A Puppet with Play Ghost is immune against damaging moves that are not super effective.

This also applies to moves that deal fixed damage, counterattack moves, and one-hit knockout moves. Although they do not increase their damage based on type effectiveness, the move's type is taken into account in the same manner.

Play Ghost does not protect against status moves (for instance, or ) or against, and it does not prevent indirect damage such as from burn, poison, confusion, weather, recoil or entry hazards.

Play Ghost can be bypassed by a move used by a Puppet with an Ability that ignores Abilities (such as ).

fails if either Puppet has Play Ghost.

bypasses Play Ghost as it deal typeless damage.

Generation IV ROMs only
Due to a glitch, is able to hit through Play Ghost, even if the target does not have a weakness to Fire-type moves.

Outside of battle
Play Ghost has no effect outside of battle.

Puppets with Play Ghost
Shoddy=


 * -|JP 1.812=

Missing information Missing information
 * -|Zoku Gensokyo Scenario=
 * -|Reimufate=
 * -|Purple=


 * -|Unnamed=

Missing information
 * -|Enhanced=
 * -|HeartGold=

Missing information Missing information
 * -|Platinum=
 * -|WLD=
 * -|Asteria=