Limber (Ability)

Limber (Japanese: じゅうなん Flexible) is an Ability introduced in Touhou Ningyougeki 1.812.

In battle
Limber prevents the Puppet from being afflicted by paralysis.

A Puppet with this Ability will be cured of paralysis if it is paralyzed while in battle (such as if it gains the Ability outside of battle or by an effect like, or is paralyzed by a Puppet with an Ability like ).

Generation III ROMs only
If a paralyzed Puppet with Limber is sent into battle as one of the lead Puppet or to replace a fainted Puppet, or gains Limber due to, it will not be cured of paralysis until after a Puppet takes its turn (uses a move, switches out, etc.). It will be cured of paralysis if it is switched in to replace a switched out Puppet (including if switched in via ).

If a paralyzed Puppet has Limber as its original Ability but not its current Ability, it will remain paralyzed when switched out.

If the Puppet with this Ability is paralyzed and is holding a or, Limber will cure the Puppet of paralysis before the Berry has a chance to be consumed.

Generation IV ROMs only
When a paralyzed Puppet with Limber enters battle, it will be cured of paralysis.

If a paralyzed Puppet has Limber as its original Ability but not its current Ability, if it is one of the active Puppet at the end of the battle or switched out, it will be cured of paralysis (with no message).

Outside of battle
If a paralyzed Puppet gains Limber by evolution, it will not be cured of paralysis until sent into battle. Puppets with Limber will not be paralyzed by the Gentleman's Kirlia in the Battle Pike nor the Battle Arcade's game board.

Puppets with Limber
Shoddy=


 * -|JP 1.812=

Missing information Missing information
 * -|Zoku Gensokyo Scenario=
 * -|Reimufate=
 * -|Purple=


 * -|Unnamed=

Missing information
 * -|Enhanced=
 * -|HeartGold=

Missing information Missing information
 * -|Platinum=
 * -|WLD=
 * -|Asteria=