Immunity (Ability)

Immunity (Japanese: めんえき Immunity) is an Ability introduced in Touhou Ningyougeki 1.812.

In battle
Immunity prevents the Puppet from being afflicted by poison.

A Puppet with this Ability will be cured of poison if it is poisoned while in battle (such as if it gains the Ability outside of battle or by an effect like, or is poisoned by a Puppet with an Ability like ).

Generation III ROMs only
If a poisoned Puppet with Immunity is sent into battle as one of the lead Puppet or to replace a fainted Puppet, or gains Immunity due to, it will not be cured of poison until after a Puppet takes its turn (uses a move, switches out, etc.). It will be cured of poison if it is switched in to replace a switched out Puppet (including if switched in via ).

If a poisoned Puppet has Immunity as its original Ability but not its current Ability, it will remain poisoned when switched out.

If the Puppet with this Ability is poisoned and is holding a or, Immunity will cure the Puppet of poison before the Berry has a chance to be consumed.

Touhoumon HeartGold
When a poisoned Puppet with Immunity enters battle, it will be cured of poison.

If a poisoned Puppet has Immunity as its original Ability but not its current Ability, if it is one of the active Puppet at the end of the battle or switched out, it will be cured of poison (with no message).

Outside of battle
Puppet with this Ability can't take damage from poison outside of battle.

If a poisoned Puppet gains Immunity by evolution, it will not be cured of poison until sent into battle. Puppets with Immunity will not be poisoned by the Gentleman's Kirlia in the Battle Pike nor the Battle Arcade's game board.

Puppets with Immunity
Shoddy=


 * -|JP 1.812=

Missing information Missing information
 * -|Zoku Gensokyo Scenario=
 * -|Reimufate=
 * -|Purple=


 * -|Unnamed=

Missing information
 * -|Enhanced=
 * -|HeartGold=

Missing information Missing information
 * -|Platinum=
 * -|WLD=
 * -|Asteria=