Guard (move)

Guard (Japanese: かばう Cover) is a non-damaging Dream-type attack.

Effect
Guard has no real effect in Single Battles.

In Double Battles, the user becomes the center of attention. All attacks, including friendly attacks (excluding Helping Hand), made by the foes will target the center of attention. If the center of attention faints or switches out, it no longer draws attacks. If an attack cannot target the center of attention, it will be used on its intended target. Guard does not affect allies. Attacks with a charging turn (such as Fly and Solarbeam), if Guard is used on the turn the attack will hit the center of attention. Guard overrides the drawing effect of the Ability Lightningrod. If another Puppet on the same team also uses Guard, the first user takes priority. If the first user stops being the center of attention, attacks will be drawn to the next center of attention. Guard has no effect on attacks which hit multiple Puppets in a battle.

Guard has a priority of +3.

Shoddy
This attack is unimplemented in Shoddy 2. When used, it simply gives the opponent a free turn.

Description

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