Solarbeam (move)

Solarbeam (Japanese: ソーラービーム Solar Beam) is a damage-dealing Nature-type attack.

Effect
On the turn selected, Solarbeam does nothing other than state that the user has taken in sunlight. On the following turn, Solarbeam will inflict damage, PP will be deducted from it, and it will count as the last move used. Once Solarbeam is selected, the user will not be able to switch out until it is disrupted or fully executed. If Solarbeam is not fully executed, PP will not be deducted from it, and it will not count as the last move used. If Solarbeam is disrupted from flinching, paralysis, or confusion, the entire move will now be cancelled.

Solarbeam will not need a turn to charge if used during harsh sunlight. It will have its base power halved to 60 if used during rain, hail, or when a sandstorm is raging.

Solarbeam can also be used as part of a Puppet Contest combination, with the user gaining extra two appeal points if the attack Sunny Day or Growth was used in the prior turn.

Shoddy
Solarbeam's mechanics work the same in Shoddy as they do in-game except that the Solarbeam + Sunny Day combination is currently bugged. Before August 2, 2013, it instead forced you to use Solarbeam for two turns, dealing full damage on both turns and not allowing switches; now it just seems to be ignoring the sun completely.

Description

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