Dig (move)

Dig (Japanese: あなをほる Dig Hole) is a damage-dealing Earth-type attack.

Effect
On the turn that Dig is selected, the user will dig underground, where the only attacks it cannot avoid are Earthquake, Magnitude, Fissure, and any attack if the user was targeted by Lock-On. On the following turn, Dig will do damage, PP will be deducted from it, and it will count as the last move used. Once Dig is selected, the user will not be able to switch out until it is disrupted or fully executed. If Dig is not fully executed, PP will not be deducted from it, and it will not count as the last move used. Full paralysis, infatuation, and self-inflicted damage due to confusion will disrupt Dig.

The user will receive double damage from Earthquake and Magnitude during the semi-invulnerable turn of Dig. The user won't receive damage from Sandstorm and Hail during the semi-invulnerable turn of Dig.

Wild Puppets can be caught during the semi-invulnerable stage of Dig.

When used on a Puppet with the Levitate Ability or a Flying-type Puppet, the attack will fail to hit.

When used outside of battle, the Player is transported to the entrance they used to enter the cave or building. This doesn't apply to some buildings such as the Elite Four Chambers or Battle facilities.

Description

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