Whirlwind (move)

Whirlwind (Japanese: ふきとばし Blow Away) is a non-damaging Wind-type attack.

Effect
If Whirlwind is used in a wild battle by a Puppet on either side, the battle will automatically end. In a Trainer battle, Whirlwind will force the target to switch with a randomly chosen Puppet from its Trainer's party. If there is no Puppets for the target to switch with, Whirlwind will fail.

Whirlwind will fail when used against Puppet with the Gate Keeper Ability or rooted by Ingrain or Mystic Water. It will fail to hit Puppets during the semi-invulnerable turn of Fly.

If the user's level is less than the target's, the chance of failure is now calculated using the following foruma:. Given the terms T for the target's level, U for the user's level, and X for a random integer from 0 to 255. If R is less than or equal to T/4, Whirlwind fails. The chance of Whirlwind failing can generally be approximated by ; the chance of failing may diverge moderately from that approximation for low values of T and U.

Despite being a Wind-type move, it will work on Earth-type Puppets and is not blocked by the Volt Absorb Ability.

Whirlwind has a priority of -6.

Description

 * }
 * }