Water Veil (Ability)

Water Veil (Japanese: みずのベール Water Veil) is an Ability introduced in Touhou Ningyougeki 1.812.

In battle
Water Veil prevents the Puppet from being burned.

A Puppet with this Ability will be cured of burn if it is burned while in battle (such as if it gains the Ability outside of battle or by an effect like, or is burned by a Puppet with an Ability like ).

Generation III ROMs only
If a burned Puppet has Water Veil as its original Ability but not its current Ability, it will remain burned when switched out.

If a burned Puppet with Water Veil is sent into battle as one of the lead Puppet or to replace a fainted Puppet, or gains Water Veil due to, it will not be cured of burn until after a Puppet takes its turn (uses a move, switches out, etc.). It will be cured of burn if it is switched in to replace a switched out Puppet (including if switched in via ).

If the Puppet with this Ability is burned and is holding a or, Water Veil will cure the Puppet of burn before the Berry has a chance to be consumed.

Generation IV ROMs only
If a burned Puppet has Water Veil as its original Ability but not its current Ability, then if it is one of the active Puppet at the end of the battle or if it is switched out, it will be cured of burn (with no message). Thus, there is no way for a burned Puppet with Water Veil to enter battle.

Outside of battle
Puppets with Water Veil will not be burned by the Gentleman's Kirlia or Dusclops in the Battle Pike nor the Battle Arcade's game board.

Puppets with Water Veil
Shoddy=


 * -|JP 1.812=

Missing information Missing information
 * -|Zoku Gensokyo Scenario=
 * -|Reimufate=
 * -|Purple=


 * -|Unnamed=

Missing information
 * -|Enhanced=
 * -|HeartGold=

Missing information Missing information
 * -|Platinum=
 * -|WLD=
 * -|Asteria=